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Rockslide fall in 80&ft pit, meet vampire, ropes break mysteriously,Įxplore temple by blood-light destroy lantern of darkness. Despoil temple Hextor.ĭay 29: Lizardfolk swim away. Battle gelatinous cube, stone golem, ooze.ĭay 28: Meet Kaladagrim half of us mind-controlled. Dreamscape scuffle.ĭay 27: Meet w/ Selura. Vampire visits.ĭay 26: Battle skeletons in crap pool (&troykin falls in squirrel pit). Raises &troykin !-) Price of dispelling castle magic: 1500gp,ĭay 23: Raid bandit hideout, to free kidnapped lizardfolk shaman.ĭay 24: Meet &carnasso. night: reach Port D'Ehleur.ĭay 22: &dannix acts strange: buys 40cp of fishbones, oils smears on castle, Dragons spotted!ĭay 20: &garn continues to haul wagon w/ mordu and fiora gets a bit grumpy.ĭay 21: &ulth, &dannix encounter lizardmen. Leave town w/ &garn asĭay 19: Cross leach-infested waters bye-bye Derruno. &partIII Day 18: Follow Jean's trail find skeleton in tree. We see Jean pick up enlightenment with his bloody stump, and bleed north. Pledge to &valana to not tell others for 30 days. &valana is upset that we gave up Enlightenment headsĭay 17: That evening, ghosts stack firewood around church. Trade Enlightenment for robe, scimitar, book, and a reading ofĭay 16: Outlook bleak. Troiken slows the zombie &garn Gus helps fireball the room. Blood Moon Day 15: Enter the old graveyard, and battle in the crypt: Our missiles go awry Meet some white-robed dudes who claim to be Lawyers.ĭay 13: Retrieve a cowering Jean, and tie him up.ĭay 14: Find copy of Hyskosa prophecy. ThatĮvening, the inn has a Visitation another missing barmaid.ĭay 11: Visit the Plantation House, and re-deadify five undead ghouls.ĭay 12: Gather townspeople into church. &troykin ages a bit.ĭay 9: Enter Marais d' Tarascon watch a funeral.ĭay 10: &garn accused &ulth flees &luc wanders off. Son leaving the swamp find their corpses later.ĭay 7: Meet a nice fortune-teller named &valana. Nature's Revolt &partII Day 5: Meet &ulth, Derla, tied to a tree in the swamp. Summary &partI Day 1: Lightning strikes the forge set out.ĭay 4: At the testing center, fail the tests, lose Enrika, run from Empire. This page is aimed at the fellow members of the role-playing group,
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TODO: not require the "journal.html#er9" in each # D&D journal